About Elijah Renard

Elijah Renard (they/them)

Senior Designer, Illustrator and Artist.
Specializing in UX/UI, games, mobile & web.

Elijah Renard's Profile Photo

SUMMARY

Sharp and dedicated designer with 15 years of experience in freelance and in-house-or-remote studio settings. Skilled in technical writing, information architecture and rapid prototyping. Trained new designers and recognized as a mentor and design champion. Refined procedures and knowledge-base resources to streamline company growth and onboarding.

EXPERIENCE

Design Consultant, Montréal
APR 2012 - PRESENT

MC2 (MCrowdsourcing Canada, Inc.)

  • Conceptualize and develop prototypes, apps and websites;
  • Evaluate existing products through surveys, focus groups and playtests;
  • Represent clients and products at events (C2 Montréal, Canada150).

Ronin Game Studios

  • Designed logic, layout and flow of mobile products;
  • Created and maintained detailed design documents for team and stakeholders;
  • Implemented game assets and level designed in Unity 3D.
UX Specialist, Alaya Soins, Montréal
MAY 2019 - MAY 2020
  • Worked closely with product and engineering teams on EPICS;
  • Lead interviews with customers and end-users for validation of designs;
  • Created workflows, wireframes, prototypes and mockups.
Workshop Manager, Atelier Culture Vélo, Montréal
JUL 2017 - MAR 2019

Located in Jarry Park, Culture Vélo aims to inform, raise awareness, initiate and equip the population of the neighborhood to practice cycling as a means of utilitarian transportation.
As the shop manager my focus is to:

  • Managed community bike workshop and welcome members to the space;
  • Championed cycling as a sustainable and affordable transit for all;
  • Repaired, maintained and assembled bicycles;
  • Worked towards creating safe(r) space for youth, LGBTQI* and BIPOC individuals.
Game Designer, Longtail Studios, Halifax
OCT 2008 - MAR 2012
  • Collaborated with creative teams on game pitches for Ubisoft G4E;
  • Produced UX / UI solutions, prototypes and design documents;
  • Designed 3D levels for various games on PS3, Xbox, Wii and mobile;
  • Developed, organized and managed focus groups.
Game Designer, EA Mobile, Montréal
JUL 2007 - SEP 2008
  • Led design adaptation of Hasbro’s Scrabble and CLUE’s mobile games;
  • Designed UX flows, game mechanics, prototypes and design documents;
  • Pitched game concepts to lead managers and producers.

EDUCATION

University of California, Coursera Online
OCT 2018

Human-Centered Design Certificate

Vancouver Film School, Vancouver
JUN 2007

Game Design Certificate

Cégep de Saint-Jérôme, Saint-Jérôme
JUN 2005

D.E.C. Multimedia

WEB PROJECTS

ValHorizon Conseils — Consultant, Web Design, Web Development, Hosting, SEO.
SPRING 2021
El Jaguar — Consultant, Web Design, Web Development, SEO, Data Entry.
SUMMER 2020
Intersexe Montréal — Consultant, Web Design, Web Development, Hosting, SEO.
FALL 2018

GAME PROJECTS

King of Trading — Consultant, UX/UI Design.
SEP 2015
iPhone
iPad
Battle of Wall Street — Consultant, UX/UI Design, Level Design, Environment Design.
JUL 2015
iPhone
iPad
ESPN Sports Connection — UX/UI Design, Game Controls Design.
NOV 2012
Nintendo Wii U
Motionsports: Adrenaline — Game Design, Level Design.
NOV 2011
Xbox Kinect
PS3 Move
Dance on Broadway — Game Design, Level Design, UX/UI Design.
MAR 2011
PS3 Move
JUN 2010
Nintendo Wii
Best Friends Tonight — Game Design, Prototyping, UX/UI Design.
FEB 2010
Nintendo DS
CLUE / CLUEDO — Game Design, Prototyping, Level Design, UX/UI Design.
JAN 2009
Mobile
Scrabble — Game Design, UX/UI Design, Game Controls Design.
FALL 2008
iPhone
Facebook Connect
JUL 2008
iPod
Yahtzee — Game Design, UX/UI Design, Game Controls Design.
FEB 2008
iPod
SKILLS
Figma
Sketch
InVision
Miro
Axure RP
Unity
InDesign
Premiere
After Effects
Illustrator
Photoshop
HTML
CSS
JS
Jira
Confluence
Office 365
LANGUAGES
Français, English,