About Elijah Renard

Elijah Renard (they/them)

Senior Designer, Illustrator and Artist.
Specializing in UX/UI, games, mobile & web.

Elijah Renard's Profile Photo

SUMMARY

Sharp and dedicated designer with 15 years of experience in freelance and in-house-or-remote studio settings. Skilled in technical writing, information architecture and rapid prototyping. Trained new designers and recognized as a mentor and design champion. Refined procedures and knowledge-base resources to streamline company growth and onboarding.

EXPERIENCE

Design Consultant, Montréal
APR 2012 - PRESENT

MC2 (MCrowdsourcing Canada, Inc.)

  • Conceptualize and develop prototypes, apps and websites;
  • Evaluate existing products through surveys, focus groups and playtests;
  • Represent clients and products at events (C2 Montréal, Canada150).

Ronin Game Studios

  • Designed logic, layout and flow of mobile products;
  • Created and maintained detailed design documents for team and stakeholders;
  • Implemented game assets and level designed in Unity 3D.
UX Specialist, Alaya Soins, Montréal
MAY 2019 - MAY 2020
  • Worked closely with product and engineering teams on EPICS;
  • Lead interviews with customers and end-users for validation of designs;
  • Created workflows, wireframes, prototypes and mockups.
Workshop Manager, Atelier Culture Vélo, Montréal
JUL 2017 - MAR 2019

Located in Jarry Park, Culture Vélo aims to inform, raise awareness, initiate and equip the population of the neighborhood to practice cycling as a means of utilitarian transportation.
As the shop manager my focus is to:

  • Managed community bike workshop and welcome members to the space;
  • Championed cycling as a sustainable and affordable transit for all;
  • Repaired, maintained and assembled bicycles;
  • Worked towards creating safe(r) space for youth, LGBTQI* and BIPOC individuals.
Game Designer, Longtail Studios, Halifax
OCT 2008 - MAR 2012
  • Collaborated with creative teams on game pitches for Ubisoft G4E;
  • Produced UX / UI solutions, prototypes and design documents;
  • Designed 3D levels for various games on PS3, Xbox, Wii and mobile;
  • Developed, organized and managed focus groups.
Game Designer, EA Mobile, Montréal
JUL 2007 - SEP 2008
  • Led design adaptation of Hasbro’s Scrabble and CLUE’s mobile games;
  • Designed UX flows, game mechanics, prototypes and design documents;
  • Pitched game concepts to lead managers and producers.

EDUCATION

University of California, Coursera Online
OCT 2018

Human-Centered Design Certificate

Vancouver Film School, Vancouver
JUN 2007

Game Design Certificate

Cégep de Saint-Jérôme, Saint-Jérôme
JUN 2005

D.E.C. Multimedia

WEB PROJECTS

ValHorizon ConseilsConsultant, Web Design, Web Development, Hosting, SEO.
SPRING 2021
El JaguarConsultant, Web Design, Web Development, SEO, Data Entry.
SUMMER 2020
Intersexe MontréalConsultant, Web Design, Web Development, Hosting, SEO.
FALL 2018

GAME PROJECTS

King of TradingConsultant, UX/UI Design.
SEP 2015
iPhone
iPad
Battle of Wall StreetConsultant, UX/UI Design, Level Design, Environment Design.
JUL 2015
iPhone
iPad
ESPN Sports ConnectionUX/UI Design, Game Controls Design.
NOV 2012
Nintendo Wii U
Motionsports: AdrenalineGame Design, Level Design.
NOV 2011
Xbox Kinect
PS3 Move
Dance on BroadwayGame Design, Level Design, UX/UI Design.
MAR 2011
PS3 Move
JUN 2010
Nintendo Wii
Best Friends TonightGame Design, Prototyping, UX/UI Design.
FEB 2010
Nintendo DS
CLUE / CLUEDOGame Design, Prototyping, Level Design, UX/UI Design.
JAN 2009
Mobile
ScrabbleGame Design, UX/UI Design, Game Controls Design.
FALL 2008
iPhone
Facebook Connect
JUL 2008
iPod
YahtzeeGame Design, UX/UI Design, Game Controls Design.
FEB 2008
iPod
SKILLS
Figma
Sketch
InVision
Miro
Axure RP
Unity
InDesign
Premiere
After Effects
Illustrator
Photoshop
HTML
CSS
JS
Jira
Confluence
Office 365
LANGUAGES
Français, English,